Blitz Strike
MCP ServerA penetration-testing methodology delivered as one MCP server: BLITZ maps the attack surface, EAGLE-EYE traces source-to-sink, STRIKE live-verifies every finding before it is reported.
- mcp-server
- security
- pentest
- methodology
An in-engine Godot plugin that exposes 59 tool families and 1,820+ editor operations over MCP — scene building, tilemaps, physics, shaders and live game control, fully local.
Godot MCP connects AI coding assistants to the Godot editor through a pair of pure-GDScript addons (godot_ai and godot_omni) plus a small MCP bridge your client runs via uvx — no npm packages, no accounts, no cloud; everything stays on the machine. The README documents 59 tool families and 1,820+ operations: node and scene management with undo/redo, GDScript create/patch/validate, tilemap painting with rotation rules, collision auto-fitting, procedural meshes, shaders and materials, animation tracks, InputMap binding, editor screenshots, structured log streaming, ClassDB reflection (omni_eval), and launching and steering the running game. A native dock beside the Inspector shows live activity, connection diagnostics and memory indicators. Works with Godot 4.1 through 4.8+ (standard and .NET editions) on Windows, macOS and Linux; Claude Code, Cursor, Antigravity, VS Code/Cline, Windsurf, Copilot and Codex are listed as clients. MIT, latest release v5.0.14.
Godot developers who want the agent to actually touch the editor — build and iterate scenes, paint tilemaps, fit collisions, then run the game and read its logs — instead of only writing scripts the human has to wire in by hand.
# 1. download the release archive from GitHub Releases and extract addons/ into your project
# 2. in Godot: Project -> Project Settings -> Plugins, enable "Godot MCP Core" and "Godot MCP Omni"
# 3. point your MCP client at the bridge (README-documented uvx form):
{
"mcpServers": {
"godot-mcp": {
"command": "uvx",
"args": ["--from", "git+https://github.com/bebabinlarsson-blip/Godot-MCP.git", "godot-ai"]
}
}
}The README's badge still says v5.0.5 while the latest release is v5.0.14 — grab the newest archive from the Releases page rather than copying the README's filename. Tool-family and operation counts (59 / 1,820+) are the project's own documentation. The reflection and GDScript-evaluation tools can run arbitrary engine code, so scope what you let the agent do in shared projects. The bridge needs the uv toolchain and Python 3.11+. MIT.
Repository
bebabinlarsson-blip/Godot-MCPCharted
A penetration-testing methodology delivered as one MCP server: BLITZ maps the attack surface, EAGLE-EYE traces source-to-sink, STRIKE live-verifies every finding before it is reported.
Red Hat's "ripgrep for AI context" — a C++23 zero-dependency CLI that also speaks MCP.
One shared session memory for 25+ coding agents — Claude Code, Codex, and Cursor finally remember the same project.